Version 1.3.1 features review
Multi-core rendering and a near-real-time preview driven by the latitude and longitude sliders, with a tour of earlier features.
These show version 1.x. The ideas carry over, though the editor looks different in 2.0.
Multi-core rendering and a near-real-time preview driven by the latitude and longitude sliders, with a tour of earlier features.
Exporting a .planet file and turning it into a playable Beyond All Reason map with the World to Beyond tool.
A short trailer for 1.2.1, the release that brought Fantasy Planet Painter to Steam.
Higher-resolution painting, larger exports, height and biome views, grid and latitude shading, and a new default theme.
Creating a world map from start to finish in the first release.
The first trailer, from before the first release.
A fifteen-second look at the preview updating as you paint.