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  • In development

    Regional editing

    Sculpting a region of the planet in detail, in metres, and seeing it in the world.

  • In development

    Editing the world you build

    Taking world building from generate-and-restyle to authoring: countries, settlements, routes and names you shape yourself.

  • Coming soon · free DLC

    World to Beyond

    Painted planets as playable maps for Beyond All Reason and other Spring/Recoil games.

So far

  • September 2026

    2.0

    A new program: redesigned editor, Physical World in real units, eleven projections and a raymarched 3D view, climate colours, experimental world building, new exports.

  • August 2026

    1.4 — Flat worlds

    Flat, bounded maps alongside the globe.

  • May 2026

    1.3.1

    Multi-core rendering and a near-real-time preview.

  • February 2026

    1.2.1 — on Steam

    More output options, and the release that brought the program to Steam.

  • December 2025

    1.2 — Higher-resolution maps

    Finer painting, much larger exports, height and biome views.

  • July 2025

    1.1 — Colour themes

    Map colour theme options.

  • January 2025

    1.0

    The first full release, with an updated interface.

  • November 2024

    0.9 — Prerelease

    The first public version.