Next
In development
Regional editing
Sculpting a region of the planet in detail, in metres, and seeing it in the world.
In development
Editing the world you build
Taking world building from generate-and-restyle to authoring: countries, settlements, routes and names you shape yourself.
Coming soon · free DLC
World to Beyond
Painted planets as playable maps for Beyond All Reason and other Spring/Recoil games.
So far
September 2026
2.0
A new program: redesigned editor, Physical World in real units, eleven projections and a raymarched 3D view, climate colours, experimental world building, new exports.
August 2026
1.4 — Flat worlds
Flat, bounded maps alongside the globe.
May 2026
1.3.1
Multi-core rendering and a near-real-time preview.
February 2026
1.2.1 — on Steam
More output options, and the release that brought the program to Steam.
December 2025
1.2 — Higher-resolution maps
Finer painting, much larger exports, height and biome views.
July 2025
1.1 — Colour themes
Map colour theme options.
January 2025
1.0
The first full release, with an updated interface.
November 2024
0.9 — Prerelease
The first public version.